Ideas for Classless FAGE in 2025
The Adventure Game Engine has always been on the rules light side of things but the minimal number of classes make it really easy to wonder why they are there at all. Common Class Starting Advancements All classes have some similarities in starting advancement. They vary a little bit in terms of total number of advancements but not enough that we can't smooth it over if necessary. 1 to 2 starting talents (2 for envoy/warrior, 1 for mage/rogue) 0 to 3 starting class abilities (0 for warrior, 3 for mage/rogue/envoy) 1 specialization advancement 2 to 5 weapon groups (2 for mage, 3 for envoy, 4 for rogue, 5 for warrior) 20 to 30 starting HP (20 for mage, 25 for envoy/rogue, 30 for warrior) Common Class Advancements All classes have some similarities in character progression after level 1 from 2 to 20. 19 focus advancements, one for every level after level 1 19 ability score advancements, one for every level after level 1 10 stunt advancements, one for every even level 10 talent advance...