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Showing posts from June, 2023

Idea - Item Advancements

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 Good question over on Reddit - https://www.reddit.com/r/FantasyAGE/comments/14g8wdc/magic_item_distribution/ Here is my comment. Came up with a decent framework for incorporating items into an overall character advancement plan. Items are definitely quietly supported in AGE. A decent amount of focus on weapon equipment and styles, but little on modifiers on those weapons. I went through the AGE books (even ModernAGE Threefold as that has a lot of things that made it into FAGE 2e). I found that the FAGE Campaign Builders Guide Chapter Six on Rewards is the most helpful. On page 77 it has an example campaign called "The Horde of the Dark Temple" with its magic item intentions. The guide splits a campaign into five groups much like adversary threat. Level 1-4 magic items are limited to story focused common trinket (to be later empowered). Level 5-8 magic items are intended to have 3-4 permanent magic items per character. The example ends there and does not go into plans for the

Homebrew Review - Revenant Fantasy AGE Rules Tweaks

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  Revenant on the "Green Ronin AGE Appropriate Discord" Discord server posted a short list of their rule tweaks. I wanted to discuss and comment to continue the evolution of better AGE rules. Some of the words are taken directly from the document. Others are paraphrased. Attributes and Ancestry Characters automatically begin with all their ancestral ability bonuses factored into their character’s attributes. Because of the racial ability bonuses, starting characters receive only 10 attribute points. Remove the attribute bonuses from the ancestral tables, allow the players to pick two from the table. I like the spirit of this quite a bit. Personally I don't understand the draw of a randomly generated character and I think this is a good compromise to get background stats. One can actually just use roll table as it has an average of about 10 total and add the ancestry modifiers. I would actually recommend the 10 stat ability array from  https://herdingdice.blogspot.com/2023

Decoding Mana Point and Target Number Relationship

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I took another try at figuring a formula for spells in Fantasy AGE with the release of the second edition. Recently I came to a new idea (to me) that there might be a linear relationship between TN and MP and not TN times MP equals Value. This allowed me to start from the beginning again with this analysis as the former model requires more advanced math and never scaled the way leveling does. Calculating TN from MP The above chart plots all 161 spells in the Fantasy AGE 2nd edition rule book. What is new to me is that I used to plot this with reversed axes and the line of best fit never interpreted favorably. If we flip the axes so MP is the input variable and TN is the output, it works much better for me. So with some round numbers I think a good way to summarize a suggested AGE TN is the following: Target Number = 0.5 * MP + 9 The factor of 0.5 is supported by the stunt point cost of "Skillful Casting" which is 2 points per MP reduction, as well as the 1 stunt point cost pe