Decoding Mana Point and Target Number Relationship


I took another try at figuring a formula for spells in Fantasy AGE with the release of the second edition. Recently I came to a new idea (to me) that there might be a linear relationship between TN and MP and not TN times MP equals Value. This allowed me to start from the beginning again with this analysis as the former model requires more advanced math and never scaled the way leveling does.

Calculating TN from MP

The above chart plots all 161 spells in the Fantasy AGE 2nd edition rule book. What is new to me is that I used to plot this with reversed axes and the line of best fit never interpreted favorably. If we flip the axes so MP is the input variable and TN is the output, it works much better for me. So with some round numbers I think a good way to summarize a suggested AGE TN is the following:

  • Target Number = 0.5 * MP + 9

The factor of 0.5 is supported by the stunt point cost of "Skillful Casting" which is 2 points per MP reduction, as well as the 1 stunt point cost per spell power increase which is equivalent to TN. This means you will choose the mana cost first when designing a spell. How much mana a spell costs unfortunately be another blog post. I have some approaches but it feels like more opinion than science in that arena. I mean it could be science but using existing spells as data has also been difficult.

Mana per Spell Tier

 While writing down the spell data I also wrote down the ranks of the spells as numbers (1 = novice, 2 = expert, 3 = master). That showed a pattern of the following: 

The best line could be summarized as 4MP per tier, or a spell should be about 4MP at novice, 8MP at expert, 12MP at master. However the master tier is skewing the slope as rank 1 and 2 are similar and distributed between 0 and 10 MP. I would have like to see a difference with expert such as a range of 5 to 15. That would match the line better.

TN per Spell Tier

This chart does not seem to offer much help. It might suggest a different TN floor than the TN versus MP chart of 7 instead of 9. That would make sense since TN8 exists as the lowest TN spell value. Other than that you might also say that each tier should have +2 more TN than the previous. Also since +2 TN equals +4MP that is better evidence that expert spells should have about a value of 8MP.

Recommendations

  • Use the formula "TN = 0.5*MP + 9" to create very compatible spells to rules as written
  • Round up TN for odd MP inputs, or just use even MP targets. You can actually see that odd MP are consistently skipped in the original data
  • Suggested MP ranges for spell ranks
    • Novice 1 - 4 MP
    • Expert 5 - 8 MP
    • Master 9 - 12 MP
  • Stay tuned to this blog for recommendations for how to figure out MP given spell descriptions

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