Fantasy AGE 2e Ancestries Review
Ancestries are new in Fantasy AGE second edition and they are a modern implementation of races. There is one new ancestry to the line up and the rest are package from first edition and other Fantasy AGE books. They are overall very similar but with a few tweaks.
Attribute Bonus
In first edition each ancestry had a guaranteed ability score improvement. Dwarf had +1 Constitution, Elf had +1 Dexterity etc. This has been moved in second edition and put in the benefits table with an additional constraint for choosing benefits instead of rolling.
Focus Bonus
All ancestries receive a choice of one of two focuses.
Movement or Speed Bonus
This was not changed in second edition.
Speed 8
- Dwarf
- Gnome
- Halfling
Speed 10
- Draak
- Goblin
- Human
- Orc
- Wildfolk
Speed 12
- Elf
Special Ancestry Qualities
There is one special quality per ancestry. Most are Dark Sight.
Ancestries with Dark Sight
- Draak, Dwarf, Elf, Gnome, Goblin, Orc
- Wildfolk (sometimes)
Ancestries with out Dark Sight
- Halfing - Has the "Intrepid" ability to reduce penalty to Frightened condition
- Human - Has the ability to add an additional ability score to any of the lowest scores
- Wildfolk - Additional "species" perk.
Benefits Table
The player is allowed to roll or choose from the benefits table. If choosing the player is limited to either one ability improvement or two focus improvements. As mentioned above, an ability score improvement has been moved here increasing the total number of ability improvement to four in a benefits table. This is implemented in all ancestries and they take up the 2, 7/8, 11, and 12 dice roll positions. There are nine total benefit possibilities which leave 5 for non-abilities. Here are the patterns for the various slots with exceptions noted.
- 2 - Ability
- 3-4 - Focus
- Draak "Armored" skill
- Halfling
- 3 "Steady" skill
- 4 Focus
- 5 - Focus
- Dwarf "Stout" skill
- Gnome "Animal Speech" skill
- Goblin "Swift Speed" skill
- Orc "Tough" skill
- 6 - Focus
- Draak "Magical Resistance" skill
- Dwarf "Axes" weapon group
- Elf "Bows" weapon group
- Wildfolk "Strong Features" species benefit
- 7-8 - Ability
- 9 - Focus
- Draak "Flame Breath" stunt
- Goblin "Light Blades" weapon group
- Orc "Bludgeons" weapon group
- 10 - Focus
- Elf "Keen Instincts" stunt
- 11 - Ability
- 12 - Ability
- Human "Adaptable Focus" skill
Wildfolk
The ancestry might be the most interesting to play because of it's species option. I personally think that Wildfolk "Natural Weapons" makes an extremely good Brawling build. I think this ancestry shows how special ancestral qualities should be explored. I have issues with Dark Sight for the other races, but as a list it's not as offensive. So perhaps each ancestry needs a bit of diversity with those special qualities independent of the ability and focus improvements. I opened my Dragon AGE pdf and thought it's backgrounds looked really nice and simple to understand. I think it was that it combined ancestry and social background into a tighter story as well as fewer bells and whistles.
I'll probably have more to say when I get a handle on talents and actions.
House Rules for Ancestry
Here are some changes I would recommend that would remove some extra complexity in the character creation process.
- Continue to remove the impact of ability score on ancestries and have a benefits table of just the ancestry focuses. There is about six focuses per ancestry to choose from and thus the benefit table could be a single 1d6 roll if rolling to pick.
- Streamline the benefits table with only 7 entries that also makes the constraint of 1 ability or 2 focuses when choosing statistically supported. Each ability has a 16.67% which mean there is 1/3 chance to get an ability and 2/3 chance to get a focus is half as rare so you get two.
- 2,3,4 - Ability1
- 5 - Focus1
- 6 - Focus2
- 7 - Focus3
- 8 - Focus4
- 9 - Focus5
- 10,11,12 - Ability2
- Speed is 10 for all ancestry and continue making ancestries less mechanical
- Remove Weapon groups. More on this in another blog post but really they only serve in combination with a class to get a weapon focus for free. Replace with a focus.
- Move the "skills" out of the benefits table and make one of a choose-able special quality. This is actually pretty easy given there are two focuses in the ancestry that can be swapped with the skills.
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