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Showing posts from November, 2024

Updating Armor for AGE

Armor plays a large part in the Adventure Game Engine in the pacing problems. Not only are there large health pools and large chances to miss with defense but there can be hefty armor values to chew through as well. Looking at existing published adversaries armor the median armor is 3 which blocks the average 1d6 attack. Here are the basic number equivalencies useful for armor: 1 AR prevents 1 HP of damage during an attack action 2 HP is healed or damaged per 1TN of action, so 2 AR also equals 1 TN 1 TN is equal to 1 SP Armor is essentially a counter to a stat increase for the attacker. The value is more difficult to calculate with rolled damage with it's average value versus a die roll being slightly less than its paper value. This is because with high enough armor much of a die roll is too small to be fully utilized. As such it's not as helpful to balance against the roll portion and instead balance against the ability score progression. The armor progression is where we will...